Convert (Manual Settings)
Manual Convert is the direct-control alternative to Smart Convert. Use it when you already understand the mesh and want to set the conversion rules yourself.
Conversion settings
- Face Angle Limit - maximum geometric angle the conversion may bridge.
- Preserve Seams - avoid crossing UV seams.
- Preserve Materials - avoid crossing material boundaries.
- Preserve Sharp Edges - avoid crossing genuine geometric sharp features.
- Multi-Pass Conversion - use several bounded passes instead of one greedy pass.
- Adaptive Quad Shape - adjust acceptable quad shape to the detected mesh type.
- Triangulate N-gons First - triangulates only n-gons before conversion; existing quads are preserved.
- Select Remaining Triangles - selects residual tris after the operation.
- Smooth Normals After Convert - optional shading cleanup.
Smart vs manual
Start with Smart Convert unless you have a reason to override it. Manual settings are useful for repeatable known assets, but a single fixed threshold is not automatically better than Smart Convert's classification-aware path.