Cleanup: Degenerate Geometry
Degenerate cleanup removes zero-area geometry and merges extremely close vertices. It’s optional because it can be slow on large meshes and can change topology.
Settings
- Clean Degenerate Geometry: enable/disable.
- Degenerate Distance: merge threshold. Start small and scale up carefully.
When to use
- You see conversion failures caused by tiny sliver triangles or broken geometry.
- You imported scans or CAD conversions with lots of micro-noise.