QUADIFY
By Anvil Interactive Solutions
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Quadify Base

Quadify Base is the fast, straightforward edition for converting triangulated meshes into cleaner quad topology and optionally reducing polygon count. It's designed for quick cleanup on props, scans, and game assets without the Premium region system or Pro pipeline tabs.

Base UI overview

Quadify Base focuses on fast triangle-to-quad conversion with a few guardrails (seams/materials), optional QuadriFlow (experimental), basic poly reduction, a one-click Quick Fix chain, and a mesh health check. Use this panel as the reference for where Base features live.

What Base includes

  • Quick Fix — one-click operator that chains merge doubles → fix normals → dissolve degenerate → convert to quads. Also accessible from the Edit Mode right-click context menu.
  • Convert to Quads using an angle limit (triangle merge / join triangles).
  • Preserve Seams and Preserve Materials to avoid crossing boundaries.
  • Reduce Poly Count via decimation + quad cleanup.
  • Degenerate cleanup (optional) for zero-area / close-vertex issues.
  • QuadriFlow Remeshing (experimental) for cleaner topology on manageable meshes. Disabled and clearly labelled for meshes above 100k faces.
  • Select Remaining Triangles option to highlight leftover tris for manual cleanup.
  • Tri hotspot density overlay — the live quad overlay tints tri clusters dark red when ≥50% of adjacent faces are also tris, showing problem concentrations at a glance.
  • Quad coverage indicator — after any conversion, a progress bar and label show quad coverage % and a plain status: All clear / Needs work / Partial.
  • Mesh health check — scans for Non-manifold edges, Zero-area faces, Flipped normals, Loose vertices with issue count shown in the collapsed header.
  • Before/After snapshot via shape key (QP_Before), including a face count delta in the snapshot label.
  • Mesh bookmarks — save named slots with settings + face count + optional text note.
  • Workflow presets — Sculpt, Game Asset, Anim Rig with hover tooltips describing each.
  • "What Base doesn't do" tier limit panel — plain reference list at the bottom of the sidebar with upgrade link.

Where to find it in Blender

  • View3D → Sidebar → Quadify Base tab
  • Panel: Tri to Quad Converter
  • Quick Fix also available in Edit Mode right-click context menu

Recommended quick workflow

  1. Click Quick Fix for a single-click chain through the most common repair steps.
  2. If triangles remain, enable Select Remaining Triangles and clean manually.
  3. Check the quad coverage indicator for a pass/fail status.
  4. Only then consider Reduce Poly Count if performance/LOD requires it.

Limits (know these upfront)

  • Base is not guaranteed to produce 100% quads on messy/non-manifold meshes.
  • QuadriFlow is disabled above 100k faces and shows an explicit explanation with a suggestion to reduce poly count first.
  • For region-based control, density targeting, analytics, and LOD tooling, use Premium/Pro.