Quadify Base

Quadify Base is the fast, straightforward edition for converting triangulated meshes into cleaner quad topology and optionally reducing polygon count. It’s designed for quick cleanup on props, scans, and game assets without the Premium region system or Pro pipeline tabs.

Base UI overview

Quadify Base focuses on fast triangle-to-quad conversion with a few guardrails (seams/materials), optional Quadriflow (experimental), basic poly reduction, and a cleanup toggle. Use this panel as the reference for where Base features live.

Tri to Quad Converter panel showing conversion settings (Quadriflow experimental, face angle limit, preserve seams, preserve materials, non-manifold tolerance, select remaining triangles), poly reduction ratio, and clean degenerate geometry.
Tri to Quad Converter (Base): angle-based conversion with seam/material preservation, non-manifold tolerance, optional Quadriflow, poly reduction ratio, and degenerate cleanup.

What Base includes

Where to find it in Blender

  1. Run Convert to Quads with a sane angle limit.
  2. If triangles remain, use Select Remaining Triangles to clean manually.
  3. Only then consider Reduce Poly Count if performance/LOD requires it.

Limits (know these upfront)