Quadify Base is the fast, straightforward edition for converting triangulated meshes into cleaner quad topology and optionally reducing polygon count.
It’s designed for quick cleanup on props, scans, and game assets without the Premium region system or Pro pipeline tabs.
Base UI overview
Quadify Base focuses on fast triangle-to-quad conversion with a few guardrails (seams/materials), optional Quadriflow (experimental),
basic poly reduction, and a cleanup toggle. Use this panel as the reference for where Base features live.
Tri to Quad Converter (Base): angle-based conversion with seam/material preservation, non-manifold tolerance, optional Quadriflow, poly reduction ratio, and degenerate cleanup.
What Base includes
Convert to Quads using an angle limit (triangle merge / join triangles).
Preserve Seams and Preserve Materials to avoid crossing boundaries.
Reduce Poly Count via decimation + quad cleanup.
Degenerate cleanup (optional) for zero-area / close-vertex issues.
Quadriflow Remeshing (experimental) for cleaner topology on manageable meshes.
Select Remaining Triangles option to highlight leftover tris for manual cleanup.