QUADIFY
By Anvil Interactive Solutions
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Settings Reference (Base 3.0)

Main actions

  • Smart Convert - classification-aware conversion.
  • Quick Fix + Smart Convert - basic safe repair followed by Smart Convert.
  • Convert (Manual Settings) - direct conversion controls.
  • Reduce Poly Count - decimation plus quad recovery.

Conversion settings

  • Face Angle Limit
  • Preserve Seams
  • Preserve Materials
  • Preserve Sharp Edges
  • Multi-Pass Conversion
  • Adaptive Quad Shape
  • Triangulate N-gons First
  • Select Remaining Triangles
  • Smooth Normals After Convert

Experimental full rebuild

  • Use Quadriflow (Experimental)
  • Quadriflow Target Faces
  • Blocked above 100k input faces

Poly reduction

  • Poly Reduction Ratio
  • Safe Two-Pass Reduce (large meshes)
  • Current and target face-count readout

Mesh health

  • Non-manifold edges
  • Scale-aware degenerate faces
  • Inconsistent winding
  • Loose vertices
  • Repair Safe Issues

Safe Before / After

Create Full Backup stores a hidden full-object copy. Toggle Before / After swaps between the protected source state and current state. This replaced the old QP_Before shape-key snapshot.

Live Quad Overlay

Green = quads, red = tris, dark red = triangle hotspot. The overlay is suppressed above 150,000 faces for responsiveness.

Workflow presets

  • Sculpt
  • Game Asset
  • Anim Rig

Mesh bookmarks

Save named settings, face count, and an optional note for repeatable single-object work.