Settings Reference (Base 3.0)
Main actions
- Smart Convert - classification-aware conversion.
- Quick Fix + Smart Convert - basic safe repair followed by Smart Convert.
- Convert (Manual Settings) - direct conversion controls.
- Reduce Poly Count - decimation plus quad recovery.
Conversion settings
- Face Angle Limit
- Preserve Seams
- Preserve Materials
- Preserve Sharp Edges
- Multi-Pass Conversion
- Adaptive Quad Shape
- Triangulate N-gons First
- Select Remaining Triangles
- Smooth Normals After Convert
Experimental full rebuild
- Use Quadriflow (Experimental)
- Quadriflow Target Faces
- Blocked above 100k input faces
Poly reduction
- Poly Reduction Ratio
- Safe Two-Pass Reduce (large meshes)
- Current and target face-count readout
Mesh health
- Non-manifold edges
- Scale-aware degenerate faces
- Inconsistent winding
- Loose vertices
- Repair Safe Issues
Safe Before / After
Create Full Backup stores a hidden full-object copy. Toggle Before / After swaps between the protected source state and current state. This replaced the old QP_Before shape-key snapshot.
Live Quad Overlay
Green = quads, red = tris, dark red = triangle hotspot. The overlay is suppressed above 150,000 faces for responsiveness.
Workflow presets
- Sculpt
- Game Asset
- Anim Rig
Mesh bookmarks
Save named settings, face count, and an optional note for repeatable single-object work.