Settings Reference (Base)
This page lists the Base edition settings and controls as they appear in the panel.
Conversion Settings
- Face Angle Limit
- Preserve Seams
- Preserve Materials
- Non-Manifold Tolerance
- Select Remaining Triangles
- Use Quadriflow (Experimental) — disabled with an explicit message when mesh exceeds 100k faces
- Target Face Count (Quadriflow)
Poly Reduction
- Poly Reduction Ratio
- Initial Faces / Target Faces / Reduction % (informational)
Cleanup
- Clean Degenerate Geometry
- Degenerate Distance
Quick Fix
One-click button that runs: merge doubles → fix normals → dissolve degenerate → convert to quads. Also available in Edit Mode right-click context menu.
Overlays
- Live Quad Overlay — green quads, red tris, dark red tri hotspot clusters (≥50% tri adjacency)
- Quad Coverage Indicator — progress bar and status label (All clear / Needs work / Partial) shown after any conversion
Mesh Health
- Health Check — scans for Non-manifold edges, Zero-area faces, Flipped normals, Loose vertices
- Panel header shows issue count while collapsed ("Mesh Health — N issue(s)")
- One-click Fix operator for detected issues
Snapshots
- Before/After Snapshot — saves
QP_Beforeshape key; label shows face count delta when mesh differs from snapshot
Bookmarks
- Named bookmark slots — save/restore settings + face count
- Bookmark Notes — short text note per bookmark, shown inline in the list
Presets
- Sculpt, Game Asset, Anim Rig — Blender tooltips on hover describe what each preset configures