Troubleshooting (Base)
I still have triangles
- Enable Select Remaining Triangles and clean the selected areas manually.
- Lower your angle limit if you're getting ugly quads on curved surfaces; raise it if conversion is too conservative.
- Try Quick Fix first — it runs merge doubles and degenerate cleanup before conversion, which often recovers tris that plain conversion misses.
Conversion fails or looks broken
- Your mesh may be non-manifold. The Mesh Health check will flag Non-manifold edges — click Fix to repair automatically, then retry.
- Try enabling degenerate cleanup with a small distance, or use Quick Fix which includes this step.
QuadriFlow button is disabled
- The mesh exceeds the 100k face limit. The button shows an explicit message ("mesh has N faces, limit 100k") with a suggestion to reduce poly count first.
- Run Reduce Poly Count first, then retry QuadriFlow.
QuadriFlow freezes or times out
- Reduce face count first or use a smaller target face count.
- Use Convert to Quads instead for very dense meshes.
Shading artifacts after reduction
- Recalculate normals and inspect for pinching caused by decimation.
- The Mesh Health check can flag Flipped normals automatically.
Quad coverage indicator shows wrong value
- The indicator resets automatically when you select a different object. If it's showing stale data, select away and back, then re-run the conversion.