Troubleshooting (Base)
I still have triangles
- Enable Select Remaining Triangles and clean the selected areas manually.
- Lower your angle limit if you’re getting ugly quads; raise it if conversion is too conservative.
Conversion fails or looks broken
- Your mesh may be non-manifold. Repair holes, overlaps, internal faces, and bad normals.
- Try enabling degenerate cleanup with a small distance.
Quadriflow freezes or times out
- Reduce face count first or use a smaller target face count.
- Use Convert to Quads instead for very dense meshes.
Shading artifacts after reduction
- Recalculate normals and inspect for pinching caused by decimation.