Meshy AI Integration
BlenderMCP Pro integrates directly with Meshy, letting you generate 3D meshes from a text prompt or a reference image without leaving Blender, then bring the result straight into your scene.
Setup
Open Edit → Preferences → Add-ons → BlenderMCP Pro → Preferences and enter your Meshy API Key (get one at meshy.ai). This is a separate key from your AI provider key — Meshy handles mesh generation, while your chosen chat provider handles the conversational and tool-orchestration side.
Tools
meshy_text_to_3d— submit a text prompt and receive a generation job. Meshy generates a full 3D mesh with textures from the description.meshy_image_to_3d— submit a reference image instead of text, useful for turning a concept sketch or photo into a base mesh.meshy_get_job_status— poll a job by ID for progress and completion status.meshy_list_jobs— list your recent jobs and their current status without needing to track IDs manually.
Typical Workflow
- Ask the chat panel (or your connected AI client) to generate a mesh — for example, "generate a low-poly treasure chest with meshy".
- The AI calls
meshy_text_to_3dand reports back the job ID immediately; generation happens asynchronously on Meshy's servers and typically takes anywhere from under a minute to several minutes depending on complexity. - The AI (or you, by asking it to check) polls
meshy_get_job_statusuntil the job completes. - Once finished, follow up by asking the AI to clean up the result — a natural next step is decimating with
decimate_mesh, runningquadifyto convert the generated triangle mesh to quads, and validating it against your project's polygon budget withvalidate_asset.
This combination — generation via Meshy, cleanup via the native mesh tools — is one of the most common uses of the chat panel, since it turns a full "prompt to game-ready asset" pass into a single conversation.
Notes
- Meshy generation consumes credits on your Meshy account according to Meshy's own pricing; BlenderMCP Pro does not add any markup or separate billing.
- Generated meshes typically arrive as dense triangle meshes. Run them through
quadifyor your usual retopology pass (Quadify Base/Ultra, if installed) before using them in a real-time pipeline.