QUADIFY
By Anvil Interactive Solutions
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Meshy AI Integration

BlenderMCP Pro integrates directly with Meshy, letting you generate 3D meshes from a text prompt or a reference image without leaving Blender, then bring the result straight into your scene.

Setup

Open Edit → Preferences → Add-ons → BlenderMCP Pro → Preferences and enter your Meshy API Key (get one at meshy.ai). This is a separate key from your AI provider key — Meshy handles mesh generation, while your chosen chat provider handles the conversational and tool-orchestration side.

Tools

  • meshy_text_to_3d — submit a text prompt and receive a generation job. Meshy generates a full 3D mesh with textures from the description.
  • meshy_image_to_3d — submit a reference image instead of text, useful for turning a concept sketch or photo into a base mesh.
  • meshy_get_job_status — poll a job by ID for progress and completion status.
  • meshy_list_jobs — list your recent jobs and their current status without needing to track IDs manually.

Typical Workflow

  1. Ask the chat panel (or your connected AI client) to generate a mesh — for example, "generate a low-poly treasure chest with meshy".
  2. The AI calls meshy_text_to_3d and reports back the job ID immediately; generation happens asynchronously on Meshy's servers and typically takes anywhere from under a minute to several minutes depending on complexity.
  3. The AI (or you, by asking it to check) polls meshy_get_job_status until the job completes.
  4. Once finished, follow up by asking the AI to clean up the result — a natural next step is decimating with decimate_mesh, running quadify to convert the generated triangle mesh to quads, and validating it against your project's polygon budget with validate_asset.

This combination — generation via Meshy, cleanup via the native mesh tools — is one of the most common uses of the chat panel, since it turns a full "prompt to game-ready asset" pass into a single conversation.

Notes

  • Meshy generation consumes credits on your Meshy account according to Meshy's own pricing; BlenderMCP Pro does not add any markup or separate billing.
  • Generated meshes typically arrive as dense triangle meshes. Run them through quadify or your usual retopology pass (Quadify Base/Ultra, if installed) before using them in a real-time pipeline.