Density Target & Budget Enforcer
Quadify Premium provides two approaches to face count control: Density Target computes reduction from world-space surface area, and Topology Budget Enforcer hits an exact face count target.
Density Target
Density Target computes polygon reduction based on world-space surface area instead of a fixed ratio. This allows assets of different sizes to maintain consistent polygon density.
Quadify calculates the surface area of the object in world space and derives a reduction ratio from the target triangle density (tris/m²). Three one-click preset buttons remove guesswork:
- Game prop — 3,500 tris/m²
- Cinematic — 12,000 tris/m²
- Mobile — 1,200 tris/m²
If Density Target is disabled or cannot be computed, Quadify falls back to the standard reduction ratio.
Common issues:
- Very small objects may over-reduce if density is too low.
- Non-uniform scaling affects world-space calculations — apply scale before running.
Topology Budget Enforcer
The Topology Budget Enforcer decimates to an exact face count target using iterative convergence. It hits within ±2% tolerance (configurable), removing ratio guesswork for deliverables with hard face count requirements.
Found in: Reduction Settings. Enter a target face count and click Reduce to Target Count. The enforcer runs multiple passes, converging on the target from above to avoid going under.
When to use:
- Marketplace assets with published poly budgets
- Engine streaming LOD requirements
- Client deliverables specifying maximum triangle counts
Density Map Painting
Density Map Painting lets you paint a vertex color layer that controls where reduction is applied spatially. Dark areas reduce aggressively; light areas are preserved.
- Click Create Layer in Reduction Settings — this creates the
quadify_densityvertex color layer initialised white (preserve everything). - Switch to Vertex Paint mode and paint dark where you want reduction to concentrate.
- Return to Object Mode, enable Use Density Map, and click Reduce with Map.
Density Map Painting works alongside Density Target and Topology Budget Enforcer — the map modulates where the global reduction is applied rather than overriding the target.
When to use each
- Density Target — normalising a library of mixed-size props to a consistent visual density.
- Budget Enforcer — hitting a specific number, fast, without guessing at a ratio.
- Density Map — keeping detail where it matters (face topology, panel edges) while reducing aggressively on interior or occluded surfaces.