QUADIFY
By Anvil Interactive Solutions
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Density Target

Density Target computes polygon reduction based on world-space surface area instead of a fixed ratio.

This allows assets of different sizes to maintain consistent polygon density.

How it works

Quadify calculates the surface area of the object in world space and derives a reduction ratio from the target triangle density.

If Density Target is disabled or cannot be computed, Quadify falls back to the standard reduction ratio.

When to use Density Target

  • Environment assets
  • Modular kits
  • Large scenes requiring consistent performance

Common issues

  • Very small objects may over-reduce if density is too low.
  • Non-uniform scaling affects world-space calculations.