Density Target
Density Target computes polygon reduction based on world-space surface area instead of a fixed ratio.
This allows assets of different sizes to maintain consistent polygon density.
How it works
Quadify calculates the surface area of the object in world space and derives a reduction ratio from the target triangle density.
If Density Target is disabled or cannot be computed, Quadify falls back to the standard reduction ratio.
When to use Density Target
- Environment assets
- Modular kits
- Large scenes requiring consistent performance
Common issues
- Very small objects may over-reduce if density is too low.
- Non-uniform scaling affects world-space calculations.