QUADIFY
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LOD Generation

Premium 3.0 workflow: use Smart Convert when useful triangulated structure can be recovered, and Production Rebuild when a dense organic, scan or generated mesh needs a new topology layout. This page covers an additional Premium tool.

Quadify Premium generates multiple LOD copies using predefined reduction profiles. Estimated face counts are shown before generation.

LOD profiles

  • Gentle - preserves more shape for near-distance assets
  • Balanced - typical reduction curve
  • Aggressive - stronger reduction for distant props

Naming conventions

  • Unity - AssetName_LOD0, AssetName_LOD1, ...
  • Unreal - SM_AssetName_LOD0, SM_AssetName_LOD1, ...
  • Simple - sequential suffixes

Behavior

  • Each LOD is created as a duplicate and processed independently.
  • Protected regions are respected when region-aware processing is enabled.
  • The original object is not replaced by the LOD copies.
  • Shape keys are stripped from topology-changing LOD copies.

Rebuild LOD0 first when necessary

If the source LOD0 itself has unusable dense scan/generated topology, run Production Rebuild first, validate that result, and only then generate the LOD chain. Do not use the old Smooth Remesh density guidance from Premium 2.x documentation; Premium 3.0 uses bounded Production Rebuild budgets.