QUADIFY
By Anvil Interactive Solutions
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LOD Generation

Quadify Premium generates multiple LOD copies of an object using predefined reduction profiles. Before running, the estimated output face count for each LOD level is shown as ≈N faces in the LOD Settings box.

LOD profiles

  • Gentle — preserves shape for near-distance assets
  • Balanced — typical reduction curve
  • Aggressive — for distant props

LOD naming conventions

A naming convention dropdown controls how LOD objects are named:

  • UnityAssetName_LOD0, AssetName_LOD1, …
  • UnrealSM_AssetName_LOD0, SM_AssetName_LOD1, …
  • Simple — sequential suffixes

Behavior

  • Each LOD is created as a duplicate object and processed independently.
  • Protected regions are respected when Semi-Manual Mode is enabled.
  • LOD generation modifies the duplicated objects, not the original.
  • Shape keys are stripped from LOD copies.
  • Estimated face counts per level are shown before running — check these before committing to a profile on a high-value asset.

Rebuild Topology

For meshes where LOD 0 itself needs a topology overhaul before generating the LOD chain, use Rebuild Topology. It runs a full smooth remesh that follows surface curvature, producing clean quads. The Quad Density selector controls output density:

  • Draft (25%), Medium (50%), Match (same as original), High (2×), Ultra (4×)

Rebuild Topology is destructive — UVs, materials, and shape keys are discarded. Run it before generating LODs, not after.