LOD Generation
Quadify Premium generates multiple LOD copies of an object using predefined reduction profiles. Before running, the estimated output face count for each LOD level is shown as ≈N faces in the LOD Settings box.
LOD profiles
- Gentle — preserves shape for near-distance assets
- Balanced — typical reduction curve
- Aggressive — for distant props
LOD naming conventions
A naming convention dropdown controls how LOD objects are named:
- Unity —
AssetName_LOD0,AssetName_LOD1, … - Unreal —
SM_AssetName_LOD0,SM_AssetName_LOD1, … - Simple — sequential suffixes
Behavior
- Each LOD is created as a duplicate object and processed independently.
- Protected regions are respected when Semi-Manual Mode is enabled.
- LOD generation modifies the duplicated objects, not the original.
- Shape keys are stripped from LOD copies.
- Estimated face counts per level are shown before running — check these before committing to a profile on a high-value asset.
Rebuild Topology
For meshes where LOD 0 itself needs a topology overhaul before generating the LOD chain, use Rebuild Topology. It runs a full smooth remesh that follows surface curvature, producing clean quads. The Quad Density selector controls output density:
- Draft (25%), Medium (50%), Match (same as original), High (2×), Ultra (4×)
Rebuild Topology is destructive — UVs, materials, and shape keys are discarded. Run it before generating LODs, not after.