LOD Generation
Premium 3.0 workflow: use Smart Convert when useful triangulated structure can be recovered, and Production Rebuild when a dense organic, scan or generated mesh needs a new topology layout. This page covers an additional Premium tool.
Quadify Premium generates multiple LOD copies using predefined reduction profiles. Estimated face counts are shown before generation.
LOD profiles
- Gentle - preserves more shape for near-distance assets
- Balanced - typical reduction curve
- Aggressive - stronger reduction for distant props
Naming conventions
- Unity -
AssetName_LOD0,AssetName_LOD1, ... - Unreal -
SM_AssetName_LOD0,SM_AssetName_LOD1, ... - Simple - sequential suffixes
Behavior
- Each LOD is created as a duplicate and processed independently.
- Protected regions are respected when region-aware processing is enabled.
- The original object is not replaced by the LOD copies.
- Shape keys are stripped from topology-changing LOD copies.
Rebuild LOD0 first when necessary
If the source LOD0 itself has unusable dense scan/generated topology, run Production Rebuild first, validate that result, and only then generate the LOD chain. Do not use the old Smooth Remesh density guidance from Premium 2.x documentation; Premium 3.0 uses bounded Production Rebuild budgets.