Heatmaps
Pro 3.0 workflow: the default target-aware production path is Asset Compiler followed by Ship Gate. This page documents an advanced or manual Pro tool that remains available alongside the compiler.
Heatmaps visualize problems that are easy to miss in shaded view: density error, UV stretch, and curvature hotspots.
How to use
- Run a heatmap pass
- Identify hotspots (not the whole mesh)
- Fix locally (often Manual Mode is the right tool)
- Re-run heatmap to confirm the fix
Interpretation
- Density: inconsistent texel resolution
- Stretch: UV distortion risk for baking/texturing
- Curvature: areas likely to lose form during reduction