LOD Generation
Pro 3.0 workflow: the default target-aware production path is Asset Compiler followed by Ship Gate. This page documents an advanced or manual Pro tool that remains available alongside the compiler.
LOD generation creates simplified variants of the mesh for distance rendering. The goal is stable silhouette and stable shading at lower cost.
How to think about LODs
- LOD0: production mesh
- LOD1+: progressively cheaper while preserving silhouette
- Protect what defines the read of the asset
Validation
- Check silhouette at distance
- Check shading for flicker/noise
- Check UV continuity if UVs matter per LOD