Quadify Pro 3.0
Quadify Pro 3.0 is the production asset-compiler edition. Retopology remains part of the toolset, but the main question is broader: is this asset ready for its intended target?
Asset Compiler
The Asset Compiler evaluates the selected asset against a production target, creates a plan, performs enabled compilation steps, and runs Ship Gate validation. Target profiles include Generic PBR, Unity Desktop, Unreal Desktop, Godot Desktop, Mobile / VR, Web / WebGL, and Roblox.
See Asset Compiler.
Texture & Material Compiler
Pro can audit map roles, image resolution, color space, missing files, duplicate images/materials, oversized textures, and unsupported/custom shader setups. It can apply target-aware texture limits, consolidate exact duplicate materials, generate engine-packed maps, and optionally bake production maps from the protected source.
See Texture & Material Compiler.
Ship Gate
Ship Gate reports Geometry, UVs, Materials, Textures, LODs, Collision, Topology, and Appearance separately. Critical blockers prevent a READY TO SHIP result unless the user explicitly allows a blocked export.
See Ship Gate.
Existing Pro tools remain available
Pro 3.0 keeps the established recipes, batch processing, Manual/Selection workflows, UV/UDIM tools, texel-density tools, LODs, collision, export presets/guards, QA heatmaps, Scan & Fix, Unit & Scale Doctor, CLI, and Agent workflows alongside the compiler.
Hard-surface compile safety
The Compile button will not synchronously launch unsafe expensive hard-surface QuadriFlow/QuadWild reconstruction. Hard-surface/CAD assets use conservative recovery inside Compile; if dedicated retopology is still required, compilation stops and reports the requirement instead of freezing Blender.