UDIM Packing
Pro 3.0 workflow: the default target-aware production path is Asset Compiler followed by Ship Gate. This page documents an advanced or manual Pro tool that remains available alongside the compiler.
UDIM packing is for larger assets that require multiple texture tiles. The Pro goal is consistent tile layout rules rather than bespoke per-asset packing.
Recommended standards
- Decide whether tiles are split by material or by part
- Keep tile ordering consistent across a set
- Validate bake/export expectations before committing to a scheme