UV Tools
UV tools in Pro exist to normalize and enforce export-ready UV behavior. They're intended for pipeline consistency more than artistic packing.
Use cases
- Preparing assets for baking
- Ensuring consistent UV density strategy
- Making UDIM workflows predictable
- Projecting UVs from a high-poly source onto a retopologised mesh
UV Transfer
UV Transfer (added in v2.6.0) is in the Optimize tab. It projects UV maps from a high-poly source object onto a retopologised mesh using nearest-face interpolation, then relaxes with Conformal UV unwrap.
Workflow:
- Have both the high-poly source and the retopologised mesh in the scene.
- Select the retopo mesh as active.
- Set the Source Object field to the high-poly mesh.
- Click Transfer UVs.
This covers a common gap after QuadWild or Voxel Remesh operations where UV data is destroyed. UV Transfer recovers the original UV appearance without re-unwrapping from scratch.
Known limitation: Results vary on multi-material meshes with overlapping UV islands. Inspect the result and re-relax individual islands in the UV Editor if needed.
Texel density normalization
See Texel Density for world-space density normalization across asset libraries.
UDIM packing
See UDIM Packing for tile layout workflows.