QUADIFY
By Anvil Interactive Solutions
Services Our Work Shop The Anvil Store ← Home

UV Tools

Pro 3.0 workflow: the default target-aware production path is Asset Compiler followed by Ship Gate. This page documents an advanced or manual Pro tool that remains available alongside the compiler.

UV tools in Pro exist to normalize and enforce export-ready UV behavior. They're intended for pipeline consistency more than artistic packing.

Use cases

  • Preparing assets for baking
  • Ensuring consistent UV density strategy
  • Making UDIM workflows predictable
  • Projecting UVs from a high-poly source onto a retopologised mesh

UV Transfer

UV Transfer (added in v2.6.0) is in the Optimize tab. It projects UV maps from a high-poly source object onto a retopologised mesh using nearest-face interpolation, then relaxes with Conformal UV unwrap.

Workflow:

  1. Have both the high-poly source and the retopologised mesh in the scene.
  2. Select the retopo mesh as active.
  3. Set the Source Object field to the high-poly mesh.
  4. Click Transfer UVs.

This covers a common gap after QuadWild or Voxel Remesh operations where UV data is destroyed. UV Transfer recovers the original UV appearance without re-unwrapping from scratch.

Known limitation: Results vary on multi-material meshes with overlapping UV islands. Inspect the result and re-relax individual islands in the UV Editor if needed.

Texel density normalization

See Texel Density for world-space density normalization across asset libraries.

UDIM packing

See UDIM Packing for tile layout workflows.