QUADIFY
By Anvil Interactive Solutions
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UV Tools

UV tools in Pro exist to normalize and enforce export-ready UV behavior. They're intended for pipeline consistency more than artistic packing.

Use cases

  • Preparing assets for baking
  • Ensuring consistent UV density strategy
  • Making UDIM workflows predictable
  • Projecting UVs from a high-poly source onto a retopologised mesh

UV Transfer

UV Transfer (added in v2.6.0) is in the Optimize tab. It projects UV maps from a high-poly source object onto a retopologised mesh using nearest-face interpolation, then relaxes with Conformal UV unwrap.

Workflow:

  1. Have both the high-poly source and the retopologised mesh in the scene.
  2. Select the retopo mesh as active.
  3. Set the Source Object field to the high-poly mesh.
  4. Click Transfer UVs.

This covers a common gap after QuadWild or Voxel Remesh operations where UV data is destroyed. UV Transfer recovers the original UV appearance without re-unwrapping from scratch.

Known limitation: Results vary on multi-material meshes with overlapping UV islands. Inspect the result and re-relax individual islands in the UV Editor if needed.

Texel density normalization

See Texel Density for world-space density normalization across asset libraries.

UDIM packing

See UDIM Packing for tile layout workflows.