QSuite
QSuite is the Unreal Engine 5 counterpart to the Quadify Blender add-on. It is a plugin suite that installs into your UE5 project and provides mesh conditioning, LOD generation, batch processing, and AI-assisted asset optimization directly inside the Unreal Editor.
QSuite is available as part of the Quadify Base (UE5) and Quadify Premium (UE5) editions. It does not need to be purchased separately — if you own a UE5 Quadify edition, QSuite is included.
Installation
Download QSuite.zip from your Fab or Superhive purchase. Extract the contents to your project's Plugins/ folder so the structure reads Plugins/QSuite/QSuite.uplugin. Open your .uproject in Unreal Engine 5 — the editor will detect the plugin, prompt to rebuild, and compile it automatically. Once compiled, the Quadify Suite menu appears in the main editor menu bar.
If the rebuild prompt does not appear, open Edit → Plugins, search for QSuite, enable it, and restart the editor.
Requirements
QSuite requires Unreal Engine 5.1 or newer. It has been tested against UE 5.1, 5.2, 5.3, 5.4, and 5.5. The plugin uses standard Unreal modules (MeshDescription, StaticMeshDescription, EditorSubsystem, Slate) and has no third-party runtime dependencies.
Panels
LOD Forge — Generates LOD levels for static meshes with Nanite support. Select one or more Static Mesh assets in the Content Browser, open Quadify Suite → LOD Forge, choose a preset (Low, Medium, High, Custom), and click Generate LODs. Results are shown in a table per asset with screen-size thresholds and face counts for each LOD level.
Batch Processor — Runs mesh conditioning (degenerate geometry cleanup, UV lightmap generation, collision hull assignment) across all selected static mesh assets in a single pass. Open via Quadify Suite → Batch Processor. Each operation can be toggled independently before running. A results log lists every asset processed and any warnings raised.
Bridge Receiver — Accepts mesh transfers from the Quadify Bridge Blender add-on over a local named pipe. When Bridge Receiver is open and listening, a retopologized or conditioned mesh exported from Blender arrives automatically and is imported into the project with your configured import settings. See the Quadify Bridge docs for the Blender side of this workflow.
AI Agent — An LLM-powered assistant that interprets natural language commands to drive QSuite operations. Type a request such as Generate medium LODs for all selected assets and enable Nanite on the result and the agent dispatches the appropriate operations. The agent uses Anthropic's API — an API key must be set in Quadify Suite → Settings → Agent API Key before first use.
Settings
Open Quadify Suite → Settings to configure agent API key, default LOD preset, lightmap resolution, and import path for Bridge Receiver. Settings are stored in Saved/Config/QSuiteConfig.ini within your project and are not committed to source control by default.
Troubleshooting
If the Quadify Suite menu does not appear after enabling the plugin, check the Output Log for compile errors. The most common cause is a UE version mismatch — verify you are on UE 5.1 or newer. If the Bridge Receiver shows Pipe unavailable, confirm that the Quadify Bridge add-on in Blender is running and that no firewall or antivirus tool is blocking local named pipe communication.