Edition Comparison
This matrix reflects the current product roles. Use the edition-specific pages for exact controls because some higher-tier workflows are implemented differently rather than exposing the same panel layout.
Current requirements
| Edition | Documented release | Blender | Platform |
|---|---|---|---|
| Base | 3.0.0 | 5.0+ | Windows / macOS / Linux |
| Premium | 3.0.8 | 4.2+ | Extension manifest has no platform restriction |
| Pro | 3.0.0 | 5.0+ | Windows 64-bit current production package |
| Ultra | See installed build | 5.0+ | Check the current download for solver/binary requirements |
Feature matrix
| Capability | Base | Premium | Pro | Ultra |
|---|---|---|---|---|
| Smart single-object quad recovery | Yes | Yes | Yes / Pro retopo tools | Yes / routed workflows |
| Topology-aware hard-surface diagonal recovery | Yes | Yes | Available in current retopo stack | Advanced hard-surface routing |
| Mesh health / repair | Yes | Yes | Yes | Yes |
| Poly reduction | Yes | Yes | Yes | Yes |
| Experimental / full remesh tools | Quadriflow (experimental) | Production Rebuild | Production retopology stack | Multiple routed engines |
| Production Rebuild for dense organic/scan meshes | No | Yes | Yes, via Pro retopology workflows | Yes, via routed full-remesh workflows |
| Protect / Focus / Transition regions | No | Yes | Yes | Workflow-dependent |
| Batch processing | No | Yes | Yes | Yes |
| Density Target / face budget tools | No | Yes | Yes | Workflow-dependent |
| LOD generation | No | Yes | Yes | Workflow-dependent |
| UV / UDIM / texel-density production tools | No | Limited | Yes | See Ultra workflow docs |
| Asset Compiler | No | No | Yes | Pro is the dedicated compiler workflow |
| Texture & Material Compiler | No | No | Yes | Pro is the dedicated compiler workflow |
| Ship Gate | No | No | Yes | Pro is the dedicated Ship Gate workflow |
| Automatic strategy routing / confidence scoring | No | No | No | Yes |
Which edition should I choose?
Choose Base if you mainly need Smart Convert, mesh repair, safe reduction, and one-object cleanup.
Choose Premium if you need full reconstruction of dense organic/scan/generated meshes, region-aware processing, batch work, density targets, or LODs.
Choose Pro if the asset must be compiled and validated for a destination, including materials, textures, appearance, LODs, collision, baking, and export readiness.
Choose Ultra if your main problem is deciding which processing strategy should be used across unfamiliar or mixed mesh types and you want confidence-based automatic routing.