Algorithm Settings
The Algorithm Settings sub-panel (collapsed by default) exposes every tunable parameter for Quadify Ultra's engines. Settings here apply when using Advanced / Custom Settings from the Tools panel — the Quick Remesh dropdowns use fixed profiles and are not affected by these values.
Quality Gate
- Target Quad Coverage % — the minimum quad percentage required for a result to be considered passing. Slider, default 85%. Results below this threshold trigger the "Try alternative" suggestion in the Results panel. Raise to 95%+ for hero assets; lower to 70–75% for background props.
Merge & Conversion
- Merge Angle Limit — the face dihedral angle threshold for triangle-to-quad merging. Higher values merge more triangles into quads but may produce distorted quads on curved surfaces. Default 45°.
- Shape Quality Threshold — slider controlling how lenient the merge is about quad shape. Low values accept any quad; high values only accept near-square quads. Raise this if you're getting stretched or non-planar quads.
- Multi-Pass Mode — runs the conversion engine in multiple passes at increasing thresholds rather than a single pass. Produces better coverage on difficult meshes at a small cost in processing time. On by default.
Remesh Pipeline
- Auto-retry if below threshold — when the first algorithm produces a result below Target Quad Coverage %, automatically tries the ML-recommended alternative algorithm without prompting. Off by default — prefer the manual Try Alternative button so you can inspect each result.
- Shrinkwrap correction after Voxel — after Voxel Remesh, projects the remeshed surface back onto the original mesh to recover surface detail lost in the voxelisation step. Adds time but improves shape fidelity on fine-detail meshes.
- Auto UV re-projection after remesh — runs Smart UV Project automatically after any remesh operation that destroys UV data (Voxel Remesh, QuadWild). On by default. Disable only if you intend to unwrap manually afterward.
- Voxel Detail Level — slider controlling the voxel grid resolution for Voxel Remesh. Higher values preserve more detail but increase processing time and output face count. Default 0.5. For dense scans with fine detail, raise to 0.7–0.8.
- Default Target Faces (0 = auto) — when set to a non-zero value, overrides the automatic face count calculation in remesh operations. Useful for consistent LOD budgets across a library. Set to 0 to let Ultra calculate automatically.
QuadWild
- Default Resolution — the resolution preset used by QuadWild when invoked from the Tools panel or Advanced settings. Does not affect the Quick Remesh dropdowns. Options: Draft (~8K), Medium (~18K), Fine (~40K), Ultra (~150K).
- Auto-Detect QuadWild — scans the Blender addon directory for the bundled QuadWild binary and sets the path automatically. Run this if the panel shows "Not detected".
- quadwild exe / quad_from_patches exe — manual path fields if auto-detect fails. QuadWild is bundled with Quadify Ultra and should not need manual configuration in normal installs.