Processing time in Quadify Ultra depends on mesh face count, the algorithm used, and your hardware. This page provides reference timings and guidance for working efficiently with large meshes.
The following timings were recorded on vehicle mesh panels using a mid-range workstation CPU. GPU is not used by any algorithm in the current release.
| Mesh Type | Face Count | Algorithm | Expected Time |
|---|---|---|---|
| Open panel (door, fender) | 2,000–5,000 | Smart | 1–4s |
| Open panel | 10,000–15,000 | Smart | 5–10s |
| Flat panel (windshield, hood) | 2,000–5,000 | QuadriFlow + Transfer | 2–5s |
| Closed organic (scan data) | 5,000–20,000 | Voxel Remesh | 8–20s |
| Full remesh | 5,000–20,000 | QuadWild (Medium) | 15–45s |
| Full remesh | 20,000+ | QuadWild (Fine/Ultra) | 1–5 min |
Meshes above 50,000 faces will trigger a time estimate warning before processing. For very dense meshes, Smart mode is significantly faster than remesh modes and should be tried first.
QuadWild automatically decimates meshes above 20,000 faces before solving to prevent timeouts. The decimate is temporary and does not affect your saved backup.
Batch processing runs objects sequentially, not in parallel. For a full vehicle scene (typically 20–40 mesh objects at 2k–15k faces each), expect total batch time of 2–5 minutes using Smart routing. Export the stats CSV after the batch to review per-object timings.
For the fastest results on large prop libraries, use Smart mode with ML routing enabled — it avoids the overhead of remesh modes on meshes that don't need them. Reserve QuadWild for hero assets and characters where topology quality justifies the solve time. Running Reduce Poles after Smart mode is fast (under 1s on most meshes) and often improves topology quality enough to avoid a second pass.