Full Remesh (QuadWild)
QuadWild is a complete retopology engine bundled with Quadify Ultra. Unlike the other algorithms — which clean up or restructure existing topology — QuadWild replaces all geometry with fresh, globally consistent pure-quad topology. Use it when you need a full retopology rather than a cleanup of existing geometry.
When To Use QuadWild
QuadWild is best suited for organic meshes, characters, and scan data where the original topology is too dense, too noisy, or structurally unsuitable for editing or rigging. For vehicle panels and CAD imports, the Smart or Dissolve algorithms are faster and preserve existing feature edges — QuadWild does not preserve edge flow from the original mesh.
Do not use QuadWild on high-genus topology (ironwork, lattice, filigree, ornate scanned objects). QuadWild's cross-field/patch decomposition hangs indefinitely on these mesh types regardless of face count. Use "Exact face count" (Voxel + QuadriFlow) instead — QuadriFlow does not have this failure mode.
Non-Blocking Operation with Live HUD
QuadWild no longer freezes Blender. A viewport overlay shows live progress with elapsed time and current phase ("analysing geometry" / "quadrangulating patches"). Press ESC at any time to cancel cleanly — the original mesh is preserved.
The active mesh remains selected and active throughout processing. Previously, the mesh was deselected mid-operation when the temporary decimation object was removed (fixed in v1.5.0).
Resolution Presets
Four presets control quad density and solve time. As of v1.5.0, all four produce genuinely different output densities (a configuration bug in alpha and scaleFact values caused all presets to produce near-identical results in earlier versions):
- Draft — ~8K faces. Lowest density, fastest solve. For previews and initial layout checks.
- Medium — ~18K faces. Balanced density and solve time. Good default for most organic meshes.
- Fine — ~40K faces. Higher density with better edge flow around features.
- Ultra — ~150K faces. Highest density, longest solve time. For final retopology of characters and hero assets.
Density differences are most visible on meshes above 10k faces. On small meshes under 5k faces, all presets complete quickly.
Auto-Decimate on Dense Meshes
If your mesh has more than 20,000 faces, Quadify Ultra automatically applies a decimate pass before sending it to QuadWild. This prevents timeouts. The decimate is non-destructive — the original mesh backup is preserved and can be restored via Restore Original Mesh.
Subprocess timeouts scale with the resolution preset: Draft and Medium have shorter timeouts, Fine and Ultra allow longer solve times.
Shape Keys
Shape keys cannot be transferred through QuadWild since the geometry is entirely replaced. Bake shape keys to separate meshes before running a QuadWild remesh if you need to preserve them.
What To Expect
QuadWild produces pure-quad output — no triangles or n-gons in the result. Edge flow follows the surface curvature of the original mesh but is not constrained by original edge positions. UV maps and vertex weights from the original mesh are not transferred; re-project UVs after remeshing (use UV Transfer in Quadify Pro, or Smart UV Project).