QuadWild is a complete retopology engine bundled with Quadify Ultra. Unlike the other algorithms — which clean up or restructure existing topology — QuadWild replaces all geometry with fresh, globally consistent pure-quad topology. Use it when you need a full retopology rather than a cleanup of existing geometry.
QuadWild is best suited for organic meshes, characters, and scan data where the original topology is too dense, too noisy, or structurally unsuitable for editing or rigging. For vehicle panels and CAD imports, the Smart or Dissolve algorithms are faster and preserve existing feature edges — QuadWild does not preserve edge flow from the original mesh.
Four presets control quad density and solve time:
On small meshes under 5k faces, all presets complete quickly and produce similar results. Density differences are most visible on meshes above 10k faces.
If your mesh has more than 20,000 faces, Quadify Ultra automatically applies a decimate pass before sending it to QuadWild. This prevents timeouts and ensures the solve completes in a reasonable time. The decimate is non-destructive — the original mesh backup is preserved and can be restored via Restore Original Mesh.
Subprocess timeouts scale with the resolution preset: Draft and Medium have shorter timeouts, Fine and Ultra allow longer solve times.
Shape keys cannot be transferred through QuadWild since the geometry is entirely replaced. Bake shape keys to separate meshes before running a QuadWild remesh if you need to preserve them.
QuadWild produces pure-quad output — no triangles or n-gons in the result. Edge flow follows the surface curvature of the original mesh but is not constrained by original edge positions. UV maps and vertex weights from the original mesh are not transferred; re-project UVs after remeshing.