QUADIFY
By Anvil Interactive Solutions
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Results Panel

After any Quadify operation completes, the main panel switches to Results state and the Last Result sub-panel updates. This page explains everything shown and every action available.

Quality Card

The top card shows the overall outcome:

  • Grade — Excellent (≥95% quads), Good (≥85%), Fair (≥70%), Poor (<70% or n-gons present)
  • Quad coverage % and elapsed time
  • Before/after face counts and per-type breakdown (quads / tris / n-gons)
  • QuadWild preset used (Draft / Medium / Fine / Ultra) when applicable
  • Backup name if a hidden backup object was created
  • "Smart UV map generated" notice when UV re-projection ran automatically

Quality Threshold Check

Ultra compares the result against your Target Quad Coverage % (set in Algorithm Settings, default 85%). If the result meets the threshold:

  • A green "Result meets quality threshold" card appears
  • Run Full Topology QA button activates
  • Inspect N-gons button appears if any boundary n-gons remain
  • Reduce Poles post-process button available

If the result is below threshold:

  • An explanation from the ML quality predictor appears ("Smart is limited on this topology type" etc.)
  • A Try [Algorithm] Instead alert button appears with the ML-recommended alternative. Clicking it restores the backup if available, then runs the suggested algorithm.
  • A reason line explains why the alternative was chosen

Boundary N-gons

Not all n-gons are errors. The ML quality predictor classifies n-gons as "boundary n-gons — normal, production-acceptable" when they occur at mesh borders (open edges, UV seam boundaries) where n-gons are geometrically unavoidable. These do not downgrade the result grade. N-gons in the interior of a closed surface are flagged as errors.

Backup Controls

When a backup object exists (hidden, named with _original, _vr_backup, _qw_backup, or _im_backup suffix):

  • Compare Before/After — toggles the backup as a wireframe overlay on the result so you can judge topology quality visually without undoing.
  • Restore Original Mesh — replaces the processed mesh with the backup. Equivalent to Ctrl+Z but works across sessions since the backup is a real object in the scene.

Bake Texture from Original (Experimental)

When a Smart UV map was generated and a backup exists, a Bake Texture from Original button appears. This operator:

  1. Sets up a cycles bake from the backup (high-poly) to the remeshed result (low-poly) using the transferred UV map
  2. Bakes diffuse, roughness, and normal into new image textures
  3. Wires the baked textures into the material

Labelled Experimental because results are inconsistent on multi-material meshes. For production baking, use Blender's native bake pipeline directly.

Re-analyse / Clear Session

  • Re-analyse This Mesh — re-runs the mesh stat scan and ML quality assessment on the current state of the mesh, refreshing all numbers without running any operation.
  • X (Clear Session) — discards the results state and returns the panel to IDLE, ready for the next operation.

Last Result Sub-panel

The Last Result sub-panel (collapsed by default) shows a persistent log of the most recent operation with the method name, timing, before/after face counts, and any validation fixes or warnings that were applied during the operation. Unlike the main results card, this panel stays visible even after Clear Session.