Results Panel
After any Quadify operation completes, the main panel switches to Results state and the Last Result sub-panel updates. This page explains everything shown and every action available.
Quality Card
The top card shows the overall outcome:
- Grade — Excellent (≥95% quads), Good (≥85%), Fair (≥70%), Poor (<70% or n-gons present)
- Quad coverage % and elapsed time
- Before/after face counts and per-type breakdown (quads / tris / n-gons)
- QuadWild preset used (Draft / Medium / Fine / Ultra) when applicable
- Backup name if a hidden backup object was created
- "Smart UV map generated" notice when UV re-projection ran automatically
Quality Threshold Check
Ultra compares the result against your Target Quad Coverage % (set in Algorithm Settings, default 85%). If the result meets the threshold:
- A green "Result meets quality threshold" card appears
- Run Full Topology QA button activates
- Inspect N-gons button appears if any boundary n-gons remain
- Reduce Poles post-process button available
If the result is below threshold:
- An explanation from the ML quality predictor appears ("Smart is limited on this topology type" etc.)
- A Try [Algorithm] Instead alert button appears with the ML-recommended alternative. Clicking it restores the backup if available, then runs the suggested algorithm.
- A reason line explains why the alternative was chosen
Boundary N-gons
Not all n-gons are errors. The ML quality predictor classifies n-gons as "boundary n-gons — normal, production-acceptable" when they occur at mesh borders (open edges, UV seam boundaries) where n-gons are geometrically unavoidable. These do not downgrade the result grade. N-gons in the interior of a closed surface are flagged as errors.
Backup Controls
When a backup object exists (hidden, named with _original, _vr_backup, _qw_backup, or _im_backup suffix):
- Compare Before/After — toggles the backup as a wireframe overlay on the result so you can judge topology quality visually without undoing.
- Restore Original Mesh — replaces the processed mesh with the backup. Equivalent to Ctrl+Z but works across sessions since the backup is a real object in the scene.
Bake Texture from Original (Experimental)
When a Smart UV map was generated and a backup exists, a Bake Texture from Original button appears. This operator:
- Sets up a cycles bake from the backup (high-poly) to the remeshed result (low-poly) using the transferred UV map
- Bakes diffuse, roughness, and normal into new image textures
- Wires the baked textures into the material
Labelled Experimental because results are inconsistent on multi-material meshes. For production baking, use Blender's native bake pipeline directly.
Re-analyse / Clear Session
- Re-analyse This Mesh — re-runs the mesh stat scan and ML quality assessment on the current state of the mesh, refreshing all numbers without running any operation.
- X (Clear Session) — discards the results state and returns the panel to IDLE, ready for the next operation.
Last Result Sub-panel
The Last Result sub-panel (collapsed by default) shows a persistent log of the most recent operation with the method name, timing, before/after face counts, and any validation fixes or warnings that were applied during the operation. Unlike the main results card, this panel stays visible even after Clear Session.