Quadify is available in four separately licensed editions. Each builds on the previous tier. This page covers the key differences to help you choose the right edition for your workflow.
Base is for hobbyists and small projects needing straightforward tri-to-quad conversion. Premium is for production artists working with large asset libraries who need region control, LOD generation, and density targeting. Pro is for studios and pipeline engineers who need manual Edit Mode workflows, UV tools, CLI access, and QA reporting. Ultra is for anyone working with Blender 5.0 who wants one-click AI-powered retopology with automatic algorithm routing.
Base, Premium, and Pro all require Blender 4.4 or newer. Ultra requires Blender 5.0 or newer and will not load on Blender 4.x.
| Feature | Base | Premium | Pro | Ultra |
|---|---|---|---|---|
| Tri-to-quad conversion | ✓ | ✓ | ✓ | ✓ |
| Poly reduction / decimation | ✓ | ✓ | ✓ | ✓ |
| Degenerate geometry cleanup | ✓ | ✓ | ✓ | ✓ |
| QuadriFlow remeshing | Experimental | ✓ | ✓ | ✓ |
| Batch processing | — | ✓ | ✓ | ✓ |
| Region control (Protect / Focus / Transition) | — | ✓ | ✓ | ✓ |
| Auto-tag regions by geometry | — | ✓ | ✓ | — |
| Density Target (world-space reduction) | — | ✓ | ✓ | — |
| LOD generation | — | ✓ | ✓ | — |
| Analytics & JSON reports | — | ✓ | ✓ | ✓ |
| Live quad overlay | — | ✓ | ✓ | — |
| Before/after snapshot (shape key) | — | ✓ | ✓ | — |
| Mesh health check | — | ✓ | ✓ | — |
| Manual mode (Edit Mode quadify) | — | — | ✓ | ✓ |
| Multi-pass quadification | — | — | ✓ | — |
| Pipeline mode & CLI | — | — | ✓ | — |
| UV tools & UDIM packing | — | — | ✓ | — |
| Texel density normalisation | — | — | ✓ | — |
| Export presets & guards | — | — | ✓ | — |
| QA heatmaps & HTML reports | — | — | ✓ | ✓ |
| Scan & Fix pipeline | — | — | ✓ | — |
| Unit & Scale Doctor | — | — | ✓ | — |
| AI/ML algorithm routing | — | — | — | ✓ |
| QuadWild full remesh | — | — | — | ✓ |
| Voxel Remesh + Transfer | — | — | — | ✓ |
| Local cleanup (Edit Mode) | — | — | — | ✓ |
| Community ML model | — | — | — | ✓ |
| Batch CSV export | — | — | — | ✓ |
Choose Base if you are a hobbyist or independent artist doing occasional tri-to-quad cleanup on simple meshes. It is the most straightforward edition with no region logic or pipeline tools.
Choose Premium if you work with large prop libraries, world-building scenes, or marketplace assets and need consistent density, LOD generation, and region-based protection. The Density Target feature alone pays for itself on large environment projects.
Choose Pro if you work in a studio or pipeline context, need CLI access, UV tools, UDIM packing, export presets, or QA reports for asset validation. Pro is designed for production pipelines where repeatability and reporting matter.
Choose Ultra if you are on Blender 5.0 and want the fastest path to clean quads with minimal configuration. The ML routing handles algorithm selection automatically, making it ideal for mixed mesh type workflows — scan data, CAD imports, and organic meshes processed in the same session without manual algorithm switching.
Each edition is sold and licensed separately via the Superhive marketplace. Purchase of one edition does not grant access to any other. All editions are governed by the End User Licence Agreement. Source code for Base, Premium, and Pro is MIT licensed; Ultra is proprietary.