Quadify Base for Unreal Engine 5 intercepts every static mesh you import and runs a 17-point QA report automatically — scoring, fixing, and flagging issues before the asset reaches your scene.
✓ Free on Fab — no purchase required. Full C++ source included.
The Quadify add-on family converts triangle and n-gon meshes to clean quad topology inside Blender — then hands off a scored, conditioned mesh to Quadify Base for Unreal automatically.
See Quadify Base for Unreal Engine 5 conditioning meshes on import, running the QA report, and generating LODs — start to finish.
No setup required. Quadify Base hooks into Unreal's import pipeline and runs automatically every time a static mesh lands in your project.
Every check runs on import. Results are grouped into Fail / Warn / Pass rows with a plain-English fix hint for every issue found.
When a mesh is processed by Quadify Ultra in Blender, it writes a small sidecar JSON alongside the exported FBX. Quadify Base reads this automatically on import.
The Unreal QA report shows the Blender algorithm used, the quad coverage achieved, and the Ultra score — giving you full provenance for every asset from first retopology pass to final scene placement.
Quadify Ultra for Blender is a separate purchase available on Superhive and Gumroad.
Editor-only plugin — nothing ships with your game build. Full C++ source included, no compiled-only restrictions.
| Plugin type | Editor only — not included in game builds |
| Engine versions | UE 5.5 · UE 5.6 · UE 5.7 |
| Platforms | Win64 · macOS · Linux |
| Dependencies | EditorScriptingUtilities (ships with UE5) |
| Third-party | None |
| Source | Full C++ source included |
| Price | Free — no purchase required |
| Available on | fab.com — quadify3d.com/unreal.html |
17-point QA on every import. LODs, collision, lightmap UVs. A 0–100 mesh score in your Content Browser. All free, full source included.
Get free on Fab → fab.com/listings/13984d90-4329-4cac-b1d6-fddaf80e179a