
UnityMCP Pro
A Unity Editor assistant for scene inspection, GameObject operations, asset search, component analysis and model-provider based workflows.
A selection of products and systems we have built across Blender, Unity, AI/MCP, asset pipelines, validation and interactive tooling.
Retopology, validation, asset preparation and editor workflows.
MCP systems that connect models to Blender and Unity.
Tools that inspect, score and report production problems.
Integrations and internal tooling that bridge systems.
A Blender retopology product that grew from triangle conversion into a multi-tier production system covering recovery, reconstruction, validation, asset compilation and adaptive method routing.
Quadify handles different topology problems with different workflows: Smart Convert for recoverable triangulation, Production Rebuild for new quad layouts, Asset Compiler for wider asset preparation, and Ultra for deeper classification and routing.
A practical example of connecting language models to a real production application rather than stopping at a chat interface.
BlenderMCP Pro connects model providers to scene inspection and editor operations so an assistant can reason about the current Blender project and perform supported production tasks through a controlled tool layer.
The point of this page is not to claim we can build anything. It is to show the kinds of difficult, workflow-heavy products we have already worked on.

A Unity Editor assistant for scene inspection, GameObject operations, asset search, component analysis and model-provider based workflows.

A monitoring interface for visualising active data pipes, queue state and live system activity for a technical production workflow.
A batch asset validation workflow for FBX, GLTF and GLB files, including temporary import, production checks and reporting for asset libraries.
A Unity editor mesh validator for checking scale, normals, non-manifold geometry, triangle counts, LODs, pivots and production-readiness issues.
A render preflight and gating tool designed to catch production setup problems before expensive Blender renders are launched.
A digital-product marketplace project covering seller onboarding, product workflows, payments, marketplace operations and platform tooling.
Show us what currently requires manual work and what you want the finished system to do.