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Selected Work

Real tools. Real workflows. Real evidence.

A selection of products and systems we have built across Blender, Unity, AI/MCP, asset pipelines, validation and interactive tooling.

3D
3D Production Tools

Retopology, validation, asset preparation and editor workflows.

AI
AI + Real Applications

MCP systems that connect models to Blender and Unity.

QA
Validation Systems

Tools that inspect, score and report production problems.

API
Connected Software

Integrations and internal tooling that bridge systems.

Featured Case Study

Quadify

A Blender retopology product that grew from triangle conversion into a multi-tier production system covering recovery, reconstruction, validation, asset compilation and adaptive method routing.

Quadify retopology interface in Blender
BLENDERPYTHONGEOMETRYRETOPOLOGYPIPELINE

From a focused add-on to a production system.

Quadify handles different topology problems with different workflows: Smart Convert for recoverable triangulation, Production Rebuild for new quad layouts, Asset Compiler for wider asset preparation, and Ultra for deeper classification and routing.

Triangulated hard-surface imports
Dense organic and generated meshes
Batch asset processing
Production QA and target validation
AI + Editor Integration

BlenderMCP Pro

A practical example of connecting language models to a real production application rather than stopping at a chat interface.

BlenderMCP Pro running inside Blender
BLENDERPYTHONMCPAIEDITOR AUTOMATION

AI that can actually work inside Blender.

BlenderMCP Pro connects model providers to scene inspection and editor operations so an assistant can reason about the current Blender project and perform supported production tasks through a controlled tool layer.

Scene and object inspection
Editor operations through tools
Multiple model-provider workflows
Reusable production automation
What this demonstratesMCP/tool design, application integration, Blender Python, provider abstraction, UI work and production-oriented guardrails in one product.
Selected Work

Tools across several technical workflows.

The point of this page is not to claim we can build anything. It is to show the kinds of difficult, workflow-heavy products we have already worked on.

UnityMCP Pro interface in Unity
UNITYC#MCPAI

UnityMCP Pro

A Unity Editor assistant for scene inspection, GameObject operations, asset search, component analysis and model-provider based workflows.

AI + Unity editor tooling
Real-time production dashboard
REAL-TIMEDASHBOARDPIPELINES

Real-Time Pipeline Dashboard

A monitoring interface for visualising active data pipes, queue state and live system activity for a technical production workflow.

Internal tools & monitoring
BLENDERVALIDATIONBATCH

AssetSentinel

A batch asset validation workflow for FBX, GLTF and GLB files, including temporary import, production checks and reporting for asset libraries.

Asset pipeline automation
UNITYMESH QAEDITOR

MeshQA

A Unity editor mesh validator for checking scale, normals, non-manifold geometry, triangle counts, LODs, pivots and production-readiness issues.

Unity production QA
BLENDERRENDERINGPREFLIGHT

RenderForge

A render preflight and gating tool designed to catch production setup problems before expensive Blender renders are launched.

Render pipeline tooling
WEBMARKETPLACEPAYMENTSWORKFLOWS

The Anvil Store

A digital-product marketplace project covering seller onboarding, product workflows, payments, marketplace operations and platform tooling.

Web platform & marketplace systems

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