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Blender add-on · Built by Anvil Interactive Solutions · Free Unreal Engine companion
Quadify Base for Blender is free to download

Clean topology
for production
Blender workflows.

Start free with Smart Convert, then move up when your assets need reconstruction, compilation, or adaptive strategy routing. Quadify gives each topology problem the workflow it actually needs.

Quadify and BlenderMCP Pro are available through Anvil Interactive Solutions on The Anvil Store.

Quadify Ultra · Vehicle wheel arch · Blender 5.0 100% QUADS
98%
Quad conversion
on typical meshes
4 tiers
Different workflows
for different asset problems
5–8s
Typical processing
on 5k–15k face panels
Adaptive
Strategy routing
in Quadify Ultra
Start with Quadify Base at no cost. Smart Convert, mesh cleanup, safe reduction, and a clear upgrade path when your workflow grows.
Download Base on The Anvil Store →

MCP · 75 tools 5 AI providers

New: BlenderMCP Pro

A native Model Context Protocol server inside Blender. Connect Claude Desktop, Cursor, Windsurf, or Claude.ai and drive Blender through natural language — or use the built-in AI chat panel on its own.

Read the Docs →

Use Cases

Built for real production workflows

Whether you're cleaning up scan data, optimising marketplace assets, or processing entire scenes, Quadify has an edition for the job.

Vehicle & CAD Meshes
Triangulated vehicle panels and CAD-style imports often contain recoverable structure. Base and Premium Smart Convert use topology-aware hard-surface diagonal recovery instead of blind global pairing.
95–100% quads on flat panels · 85–92% on curved surfaces
Photogrammetry & Scan Data
Dense scan and generated meshes often need new topology rather than triangle pairing. Premium Production Rebuild uses field-based quadrangulation with source-surface projection and bounded production density presets.
90–98% quads · UV transfer preserved
Game Asset Libraries
Optimise hundreds of props with consistent poly density using Quadify Premium's Density Target — reduce by world-space surface area, not arbitrary ratios. Batch the entire library in one pass.
Consistent texel density across all assets
Architecture & World Building
Kit-bashing, environment props, and architectural geometry imported from CAD or other DCC tools. Region-based control lets you protect silhouettes while aggressively reducing interiors.
Protected regions · LOD generation built-in
AI-Generated Geometry
Generated assets can require both topology work and production preparation. Premium handles reconstruction; Pro can then audit geometry, UVs, materials, textures, appearance, LODs and collision against the destination.
Degenerate cleanup · hole filling · normal repair
Studio & Enterprise Pipelines
Quadify Pro 3.0 adds the Asset Compiler, Texture & Material Compiler and Ship Gate on top of its existing CLI, recipes, export, QA and batch tools.
CLI support · QA reports · batch CSV export

Edition Comparison

Choose by workflow, not price alone

Base fixes one mesh. Premium adds production retopology. Pro compiles complete assets for a target. Ultra adds adaptive strategy routing.

Capability
Basev3.0.0 · Free
Premiumv3.0.8 · $25
Prov3.0.0 · $50
UltraAdaptive · $150
Primary roleSingle-object Smart ConvertProduction retopologyAsset compilationStrategy automation
Smart quad recovery✓✓✓✓
Topology-aware hard-surface recovery✓✓✓✓
Production Rebuild for dense scan/organic meshes—✓✓✓
Regions, density targeting, LODs—✓✓Workflow-dependent
Batch processing—✓✓✓
Asset Compiler——✓Use Pro compiler workflow
Texture & Material Compiler——✓Use Pro compiler workflow
Ship Gate——✓Use Pro compiler workflow
Automatic strategy routing / confidence———✓

From Superhive

What people are saying

Real reviews from the Superhive listing.

★★★★★
"Overall, I'm very satisfied with this plugin. Its core functions are extremely practical, especially when optimizing models generated by third-party AIs — the improvements are massive, fixing many structural and texture flaws that come with AI-made models."
邵 Superhive review · 15 days ago
★★★★★
"Does what it says on the tin, but can grind its gears a bit while doing its thing. But so far I'm impressed. Well done."
mango777 Superhive review · 10 months ago

Get Quadify

One-time pricing, four different jobs

Choose the smallest edition that solves the workflow you actually have. Base is free; paid editions are available directly through The Anvil Store.

Single Object
Base
Freeno cost
Smart single-object retopology and cleanup
  • Smart mesh classification
  • Topology-aware hard-surface recovery
  • Adaptive mixed/organic conversion
  • Mesh health & safe repair
  • Full-object Before/After backup
  • Poly reduction
  • Experimental Quadriflow
Requires Blender 5.0+
Production Compiler
Pro
$50one-time
Compile and validate complete assets for a target
  • Asset Compiler
  • Texture & Material Compiler
  • Target-aware geometry & texture budgets
  • Engine texture packing
  • Appearance checks & production baking
  • Ship Gate validation
  • Recipes, QA, UV, export, CLI & Agent tools
Requires Blender 5.0+ · Windows 64-bit
Decision Engine
Ultra
$150one-time
Adaptive retopology automation and strategy routing
  • Deeper geometry classification
  • Method compatibility analysis
  • Confidence scoring
  • Intelligent strategy selection
  • Advanced hard-surface routing
  • Generated-asset workflows
  • Alternative/full-remesh engines & QA
Requires Blender 5.0+

Quadify isn't the only thing we build.

We develop custom plugins, editor tools, API integrations, AI/MCP systems, game technology and production software for creators, studios and businesses.

If your team has a repetitive workflow, a tool you wish existed, or a product idea that needs technical execution, we can help turn it into working software.

Plugins & Add-onsBlender, Unity and Unreal tools built around real production workflows.
AI & MCP SystemsAssistants that can inspect and operate real applications and editors.
API & IntegrationsConnect services, platforms and internal workflows that currently require manual work.
Games & Custom SoftwareTechnical prototypes, gameplay systems, automation and purpose-built software.
Quadify retopology workflow in Blender
QuadifyRetopology, reconstruction and asset preparation for Blender.See the case study →
BlenderMCP Pro interface
BlenderMCP ProAn MCP production assistant that can work inside Blender.See the project →
UnityMCP Pro interface
UnityMCP ProAI-assisted Unity Editor tooling and scene operations.See the project →
Unreal Engine 5

Quadify Base for Unreal — free

The Unreal companion to the Blender add-on family. Conditions every imported static mesh automatically — no manual steps. Full details and documentation →

Free on Fab
Quadify Base UE5
Mesh conditioning pipeline — import, score, fix, ship
  • 17-point QA report on every imported mesh
  • 0–100 composite score — Good / Fair / Poor grade
  • LOD generation with face count preview per level
  • Convex collision (UCX) generation
  • Lightmap UV validation and auto-generation
  • SM_ naming convention enforcement
  • Batch QA with CSV export
  • Content Browser score column
  • Full C++ source included
UE 5.5 UE 5.6 UE 5.7 Win64 macOS Linux
Get free on Fab →
Works with Quadify Ultra
If a mesh was processed by Quadify Ultra in Blender, the sidecar JSON is read on import automatically. The QA report shows the algorithm used, quad coverage, and Ultra score alongside the Unreal score — full Blender-to-Unreal traceability.
Runs on every import
The import hook intercepts both the legacy FBX importer and Interchange. Every static mesh is conditioned, scored, and tagged before it reaches your scene — without touching anything.
Right-click from the Content Browser
Run QA, generate LODs, build collision, or condition a mesh directly from the Content Browser context menu — without opening the Quadify panel.